The new performance demos are amazing!
Stage3D hardware accelerated GPU rendering (mobile) — AIR 3.2 introduces the Stage3D API to iOS and Android. These low-level APIs enable cinematic, high-performance 2D and 3D graphics with full GPU acceleration across devices.
Drivers gating for hardware acceleration relaxed (desktop) — In earlier Mac and Windows releases, hardware acceleration for Stage3D was limited to drivers released after 1/1/2009. This release expands support, relaxing driver gating to 1/1/2008.
Mouse lock, relative mouse coordinates, right and middle click events (desktop) — Create immersive, panoramic games with infinite scrolling to enable new classes of content, including first-person games.
Throttling event — This release introduces a new ThrottleEvent. A ThrottleEvent is now dispatched by the stage when the Flash Player throttles, pauses or resumes content.
Multithreaded video decoding (desktop) — The video decoding pipeline is now fully multithreaded. This feature should improve the overall performance on all platforms. Note that this feature is a significant architecture change required for other future improvements.
This is just the beginning! Flash is back baby!!
source: http://labs.adobe.com/technologies/flashplatformruntimes/air3-2/
Adobe White Papers: Roadmap For Flash
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